They have an X designator within the US system of aircraft designations, which denotes the experimental research mission.
#X plane 10 aircraft series#
Once your aircraft is saved in 10.40 this logic will work if you set the oil pressure to be too low in your aircraft, you may find the prop spontaneously feathering itself. The X-planes are a series of experimental United States aircraft and rockets, used to test and evaluate new technologies and aerodynamic concepts. X-Plane 10.36 and earlier incorrectly failed to feather the prop on low oil pressure for twin props. For now, the article below is for X-Plane 11 instead, which we prefer until XP12 Beta is more bug. Due to the issues especially with the real-weather in Beta, this page will be updated later on with the best graphics settings for X-Plane 12. You can report bugs and issues to the developers. Once you have re-tuned your light sizes, their appearance in X-Plane 10.40 will be consistent for all users. The official X-Plane 12 Beta development is ongoing. You may have to make your lights smaller – the larger the screen where you authored your lights, the larger the increase in size you will see relative to X-Plane 10.36. When you save your aircraft for X-Plane 10.40, this will apply to your aircraft too. X-Plane 10.40 changes this behavior to keep lights consistent relative to the screen. This meant that as a user increased screen size, the lights looked smaller, relative to the scene, and everything looked dark.
If your 100% and 50% N1 SFC numbers are not the same, the new, correct interpolation will change your fuel consumption at high altitudes. This applies only to jet aircraft: X-Plane 10.36 and older incorrectly interpolated between the 50% and 100% N1 fuel flow SFC numbers. X-Plane 10.40 fixes a few bugs where: The bug fix applies once you save your aircraft with Plane-Maker version 10. We strongly recommend you re-save your aircraft and re-check these items. In other words, these are bugs that were fixed, where aircraft may have been relying on the buggy behavior.
#X plane 10 aircraft code#
You may need to edit your aircraft when running under the new non-buggy code (by re-saving your aircraft).The bug fix applies once you save your aircraft with Plane-Maker version 10.40 or newer older planes will maintain compatibility with the old and buggy behavior.